It would be useful to have a simple, standard method for assigning a numeric value to a player’s skill level. A player could measure his (or her) improvement as he (or she) practices. Players seeking partners for a competition could use the measurements to help them find suitable partners. The method could also be used to measure the skill-level of a team before the start of a competition. With such measurements available, a competition organizer could seed teams without playing qualifying rounds.
Here is one way it might be done. There could be two measures, one for pointing and one for shooting. A target circle would be drawn on the ground. It would be 1 meter in diameter. A throwing circle would be placed 8 meters from the target circle. The terrain should be as similar as possible to the terrain that a player would encounter in a competition.
- A successful pointing throw is one in which the thrown boule rolls to a stop inside the circle.
- A successful shooting throw is one in which the thrown boule hits and knocks a target boule (located in the center of the target circle) out of the circle. A shooting attempt is NOT considered successful if the thrown boule hits the ground outside of the target circle before hitting the target boule.
If any part of a boule or divot overlaps the target circle, the boule or divot is considered to be inside the circle.
A player’s score (as a pointer or a shooter) is expressed as a percentage— the number of successful throws compared to the total number of throws. For the number to be precise enough to be useful, there must have been at least 20 throws.
With these measures in mind, a player might express his skill level as 80/5 (80% successful as a pointer, and 5% successful as a shooter) or 90/60 (90% successful as a pointer, and 60% successful as a shooter), and so on.
The easiest way to make the measurements is with two people. While one person throws, the other resets the target area between throws and tosses the thrown boules back to the thrower.
Admittedly, such measurements would be very rough. Still, I think even such rough measurements would be useful. I can also imagine that it might be useful to have these measurements at a shorter or longer distance, so a player might rate himself 90/60 at 7 meters, or 75/20 at 9 meters, and so on.